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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Cleaned up remote menu

-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
This commit is contained in:
Juan Linietsky
2016-06-03 12:34:11 -03:00
parent a0a16aec3a
commit 2ca4995a6f
4 changed files with 42 additions and 11 deletions

View File

@@ -236,6 +236,10 @@ class ScriptEditor : public VBoxContainer {
bool grab_focus_block;
bool pending_auto_reload;
bool auto_reload_running_scripts;
void _live_auto_reload_running_scripts();
ScriptEditorQuickOpen *quick_open;
EditorScriptCodeCompletionCache *completion_cache;
@@ -322,6 +326,7 @@ public:
virtual void edited_scene_changed();
ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);
ScriptEditor(EditorNode *p_editor);
~ScriptEditor();
@@ -357,6 +362,7 @@ public:
virtual void get_breakpoints(List<String> *p_breakpoints);
virtual void edited_scene_changed();
ScriptEditorPlugin(EditorNode *p_node);