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Cleaned up remote menu
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
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@@ -2760,10 +2760,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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if (ischecked) {
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file_server->stop();
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run_native->set_deploy_dumb(false);
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//debug_button->set_icon(gui_base->get_icon("FileServer","EditorIcons"));
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//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Enable File Server");
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} else {
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file_server->start();
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run_native->set_deploy_dumb(true);
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//debug_button->set_icon(gui_base->get_icon("FileServerActive","EditorIcons"));
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//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Disable File Server");
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}
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@@ -2779,13 +2781,13 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
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} break;
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case RUN_DEPLOY_DUMB_CLIENTS: {
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/*case RUN_DEPLOY_DUMB_CLIENTS: {
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bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
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debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
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run_native->set_deploy_dumb(!ischecked);
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} break;
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} break;*/
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case RUN_DEPLOY_REMOTE_DEBUG: {
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bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
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@@ -2809,7 +2811,11 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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} break;
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case RUN_RELOAD_SCRIPTS: {
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ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
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bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
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debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS),!ischecked);
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ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
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} break;
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case SETTINGS_UPDATE_ALWAYS: {
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@@ -5200,7 +5206,7 @@ void EditorNode::_bind_methods() {
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ADD_SIGNAL( MethodInfo("play_pressed") );
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ADD_SIGNAL( MethodInfo("pause_pressed") );
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ADD_SIGNAL( MethodInfo("stop_pressed") );
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ADD_SIGNAL( MethodInfo("request_help") );
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ADD_SIGNAL( MethodInfo("request_help") );
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ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
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ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
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@@ -5779,16 +5785,14 @@ EditorNode::EditorNode() {
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debug_button->set_tooltip(TTR("Debug options"));
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p=debug_button->get_popup();
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p->add_check_item(TTR("Live Editing"),RUN_LIVE_DEBUG);
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p->add_check_item(TTR("File Server"),RUN_FILE_SERVER);
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p->add_separator();
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p->add_check_item(TTR("Deploy Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
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p->add_check_item(TTR("Deploy File Server Clients"),RUN_DEPLOY_DUMB_CLIENTS);
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p->add_check_item(TTR("Remote Debug Deploys"),RUN_DEPLOY_REMOTE_DEBUG);
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p->add_check_item(TTR("Use PC Filesystem for Deploys"),RUN_FILE_SERVER);
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p->add_separator();
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p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
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p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
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p->add_separator();
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p->add_item(TTR("Reload Scripts"),RUN_RELOAD_SCRIPTS);
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p->add_check_item(TTR("Mirror Scene Editing"),RUN_LIVE_DEBUG);
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p->add_check_item(TTR("Mirror Script Changes"),RUN_RELOAD_SCRIPTS);
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p->connect("item_pressed",this,"_menu_option");
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/*
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