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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Cleaned up remote menu

-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
This commit is contained in:
Juan Linietsky
2016-06-03 12:34:11 -03:00
parent a0a16aec3a
commit 2ca4995a6f
4 changed files with 42 additions and 11 deletions

View File

@@ -2760,10 +2760,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
if (ischecked) {
file_server->stop();
run_native->set_deploy_dumb(false);
//debug_button->set_icon(gui_base->get_icon("FileServer","EditorIcons"));
//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Enable File Server");
} else {
file_server->start();
run_native->set_deploy_dumb(true);
//debug_button->set_icon(gui_base->get_icon("FileServerActive","EditorIcons"));
//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Disable File Server");
}
@@ -2779,13 +2781,13 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
} break;
case RUN_DEPLOY_DUMB_CLIENTS: {
/*case RUN_DEPLOY_DUMB_CLIENTS: {
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
run_native->set_deploy_dumb(!ischecked);
} break;
} break;*/
case RUN_DEPLOY_REMOTE_DEBUG: {
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
@@ -2809,7 +2811,11 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
case RUN_RELOAD_SCRIPTS: {
ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS),!ischecked);
ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
} break;
case SETTINGS_UPDATE_ALWAYS: {
@@ -5200,7 +5206,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL( MethodInfo("play_pressed") );
ADD_SIGNAL( MethodInfo("pause_pressed") );
ADD_SIGNAL( MethodInfo("stop_pressed") );
ADD_SIGNAL( MethodInfo("request_help") );
ADD_SIGNAL( MethodInfo("request_help") );
ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
@@ -5779,16 +5785,14 @@ EditorNode::EditorNode() {
debug_button->set_tooltip(TTR("Debug options"));
p=debug_button->get_popup();
p->add_check_item(TTR("Live Editing"),RUN_LIVE_DEBUG);
p->add_check_item(TTR("File Server"),RUN_FILE_SERVER);
p->add_separator();
p->add_check_item(TTR("Deploy Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
p->add_check_item(TTR("Deploy File Server Clients"),RUN_DEPLOY_DUMB_CLIENTS);
p->add_check_item(TTR("Remote Debug Deploys"),RUN_DEPLOY_REMOTE_DEBUG);
p->add_check_item(TTR("Use PC Filesystem for Deploys"),RUN_FILE_SERVER);
p->add_separator();
p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
p->add_separator();
p->add_item(TTR("Reload Scripts"),RUN_RELOAD_SCRIPTS);
p->add_check_item(TTR("Mirror Scene Editing"),RUN_LIVE_DEBUG);
p->add_check_item(TTR("Mirror Script Changes"),RUN_RELOAD_SCRIPTS);
p->connect("item_pressed",this,"_menu_option");
/*