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Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning. This closes #28082.
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@@ -543,6 +543,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// 3D: Navigation
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_initial_set("editors/3d/navigation/navigation_scheme", 0);
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_initial_set("editors/3d/navigation/invert_y_axis", false);
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_initial_set("editors/3d/navigation/invert_x_axis", false);
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hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
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_initial_set("editors/3d/navigation/zoom_style", 0);
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hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
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