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Fix VisualScriptEditor after namespaces
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@@ -43,13 +43,12 @@ class VisualScriptEditorVariableEdit;
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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// TODO: Maybe this class should be refactored.
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// See https://github.com/godotengine/godot/issues/51913
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class VisualScriptEditor : public ScriptEditorBase {
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class VisualScriptEditor : public ScriptEditorBase {
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GDCLASS(VisualScriptEditor, ScriptEditorBase);
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enum {
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enum {
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TYPE_SEQUENCE = 1000,
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TYPE_SEQUENCE = 1000,
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INDEX_BASE_SEQUENCE = 1024
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INDEX_BASE_SEQUENCE = 1024
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};
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};
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enum {
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enum {
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@@ -71,7 +70,6 @@ class VisualScriptEditor : public ScriptEditorBase {
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enum MemberAction {
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enum MemberAction {
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MEMBER_EDIT,
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MEMBER_EDIT,
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MEMBER_REMOVE
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MEMBER_REMOVE
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};
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};
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enum MemberType {
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enum MemberType {
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