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Ensure proper vertex input masks are used in 2D compatibility renderer
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@@ -269,7 +269,7 @@ public:
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RID material;
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GLES3::CanvasMaterialData *material_data = nullptr;
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CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD;
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uint64_t vertex_input_mask;
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uint64_t vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV;
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const Item::Command *command = nullptr;
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Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.
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