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Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
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@@ -252,7 +252,7 @@ String OS_LinuxBSD::get_version() const {
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}
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Vector<String> OS_LinuxBSD::get_video_adapter_driver_info() const {
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if (RenderingServer::get_singleton()->get_rendering_device() == nullptr) {
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if (RenderingServer::get_singleton() == nullptr) {
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return Vector<String>();
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}
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@@ -261,8 +261,8 @@ Vector<String> OS_LinuxBSD::get_video_adapter_driver_info() const {
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return info;
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}
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const String rendering_device_name = RenderingServer::get_singleton()->get_rendering_device()->get_device_name(); // e.g. `NVIDIA GeForce GTX 970`
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const String rendering_device_vendor = RenderingServer::get_singleton()->get_rendering_device()->get_device_vendor_name(); // e.g. `NVIDIA`
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const String rendering_device_name = RenderingServer::get_singleton()->get_video_adapter_name(); // e.g. `NVIDIA GeForce GTX 970`
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const String rendering_device_vendor = RenderingServer::get_singleton()->get_video_adapter_vendor(); // e.g. `NVIDIA`
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const String card_name = rendering_device_name.trim_prefix(rendering_device_vendor).strip_edges(); // -> `GeForce GTX 970`
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String vendor_device_id_mappings;
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