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Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
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@@ -4382,7 +4382,7 @@ String EditorNode::_get_system_info() const {
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String driver_name = GLOBAL_GET("rendering/rendering_device/driver");
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String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
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const String rendering_device_name = RenderingServer::get_singleton()->get_rendering_device()->get_device_name();
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const String rendering_device_name = RenderingServer::get_singleton()->get_video_adapter_name();
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RenderingDevice::DeviceType device_type = RenderingServer::get_singleton()->get_video_adapter_type();
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String device_type_string;
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