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Setup Godot to support the Oculus Mobile SDK.
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@@ -46,6 +46,8 @@ extern "C" {
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JNIEnv *GDAPI godot_android_get_env();
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jobject GDAPI godot_android_get_activity();
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jobject GDAPI godot_android_get_surface();
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bool GDAPI godot_android_is_activity_resumed();
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#ifdef __cplusplus
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}
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