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Setup Godot to support the Oculus Mobile SDK.
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@@ -6286,7 +6286,7 @@
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"type": "ANDROID",
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"version": {
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"major": 1,
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"minor": 0
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"minor": 1
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},
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"next": null,
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"api": [
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@@ -6301,6 +6301,18 @@
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"return_type": "jobject",
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"arguments": [
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]
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},
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{
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"name": "godot_android_get_surface",
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"return_type": "jobject",
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"arguments": [
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]
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},
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{
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"name": "godot_android_is_activity_resumed",
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"return_type": "bool",
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"arguments": [
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]
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}
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]
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},
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