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Cleanup unused engine code

This commit is contained in:
Tomasz Chabora
2020-12-08 22:51:48 +01:00
parent 90bdba576a
commit 2c048ea164
56 changed files with 4 additions and 615 deletions

View File

@@ -50,8 +50,6 @@ class RenderingServer : public Object {
int mm_policy;
bool render_loop_enabled = true;
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const;
protected: