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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Cleanup unused engine code

This commit is contained in:
Tomasz Chabora
2020-12-08 22:51:48 +01:00
parent 90bdba576a
commit 2c048ea164
56 changed files with 4 additions and 615 deletions

View File

@@ -421,52 +421,6 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) {
bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name);
shader_map[p_node_type][p_name] = p_shader;
if (new_value) {
_change_notify();
emit_changed();
}
}
Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const {
if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) {
return shader_map[p_node_type][p_name];
} else {
return nullptr;
}
}
bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const {
return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid());
}
void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND(!shader_map.has(p_node_type));
ERR_FAIL_COND(!shader_map[p_node_type].has(p_name));
shader_map[p_node_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!shader_map.has(p_node_type)) {
return;
}
const StringName *key = nullptr;
while ((key = shader_map[p_node_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
//ERR_FAIL_COND(p_style.is_null());
@@ -782,7 +736,6 @@ void Theme::clear() {
icon_map.clear();
style_map.clear();
font_map.clear();
shader_map.clear();
color_map.clear();
constant_map.clear();
@@ -837,7 +790,6 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
color_map = p_other->color_map;
constant_map = p_other->constant_map;
shader_map = p_other->shader_map;
_change_notify();
emit_changed();