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Cleanup unused engine code

This commit is contained in:
Tomasz Chabora
2020-12-08 22:51:48 +01:00
parent 90bdba576a
commit 2c048ea164
56 changed files with 4 additions and 615 deletions

View File

@@ -459,39 +459,6 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
_last_index[DOWN] = vi + 1;
}
void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
int vi = vertices.size();
vertices.push_back(vertices[_last_index[UP]]);
vertices.push_back(vertices[_last_index[DOWN]]);
vertices.push_back(up);
vertices.push_back(down);
if (_interpolate_color) {
colors.push_back(color);
colors.push_back(color);
colors.push_back(color);
colors.push_back(color);
}
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(uvs[_last_index[UP]]);
uvs.push_back(uvs[_last_index[DOWN]]);
uvs.push_back(Vector2(uvx, UP));
uvs.push_back(Vector2(uvx, DOWN));
}
indices.push_back(vi);
indices.push_back(vi + 3);
indices.push_back(vi + 1);
indices.push_back(vi);
indices.push_back(vi + 2);
indices.push_back(vi + 3);
_last_index[UP] = vi + 2;
_last_index[DOWN] = vi + 3;
}
void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
int vi = vertices.size();