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Cleanup unused engine code
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@@ -829,10 +829,6 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
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_update_tree();
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}
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bool SceneTreeEditor::get_display_foreign_nodes() const {
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return display_foreign;
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}
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void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
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valid_types = p_valid;
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}
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