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Cleanup unused engine code

This commit is contained in:
Tomasz Chabora
2020-12-08 22:51:48 +01:00
parent 90bdba576a
commit 2c048ea164
56 changed files with 4 additions and 615 deletions

View File

@@ -175,7 +175,6 @@
#include "editor/pvrtc_compress.h"
#include "editor/quick_open.h"
#include "editor/register_exporters.h"
#include "editor/run_settings_dialog.h"
#include "editor/settings_config_dialog.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
@@ -2557,9 +2556,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
run_play_current();
} break;
case RUN_SCENE_SETTINGS: {
run_settings_dialog->popup_run_settings();
} break;
case RUN_SETTINGS: {
project_settings->popup_project_settings();
} break;
@@ -4836,16 +4832,6 @@ Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
return tb;
}
bool EditorNode::are_bottom_panels_hidden() const {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].button->is_pressed()) {
return false;
}
}
return true;
}
void EditorNode::hide_bottom_panel() {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control->is_visible()) {
@@ -6091,9 +6077,6 @@ EditorNode::EditorNode() {
project_settings = memnew(ProjectSettingsEditor(&editor_data));
gui_base->add_child(project_settings);
run_settings_dialog = memnew(RunSettingsDialog);
gui_base->add_child(run_settings_dialog);
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);