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Cleanup unused engine code

This commit is contained in:
Tomasz Chabora
2020-12-08 22:51:48 +01:00
parent 90bdba576a
commit 2c048ea164
56 changed files with 4 additions and 615 deletions

View File

@@ -72,39 +72,6 @@ Vector3 Vector3::snapped(Vector3 p_val) const {
return v;
}
Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;
Vector3 p2 = p_b;
Vector3 p3 = p_post_b;
{
//normalize
real_t ab = p0.distance_to(p1);
real_t bc = p1.distance_to(p2);
real_t cd = p2.distance_to(p3);
if (ab > 0) {
p0 = p1 + (p0 - p1) * (bc / ab);
}
if (cd > 0) {
p3 = p2 + (p3 - p2) * (bc / cd);
}
}
real_t t = p_weight;
real_t t2 = t * t;
real_t t3 = t2 * t;
Vector3 out;
out = 0.5 * ((p1 * 2.0) +
(-p0 + p2) * t +
(2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
return out;
}
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;