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Fix shader compiler typo gl_FrotFace
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@@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
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//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
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//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
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actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
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actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
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actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";
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actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
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actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
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actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
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actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
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actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
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actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
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actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
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