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rename translate(d) to translate(d)_local in Transform 2D/3D
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@@ -545,7 +545,7 @@ void GridMapEditor::_update_paste_indicator() {
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Basis rot;
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rot.set_orthogonal_index(paste_indicator.orientation);
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xf.basis = rot * xf.basis;
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xf.translate((-center * node->get_cell_size()) / scale);
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xf.translate_local((-center * node->get_cell_size()) / scale);
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RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
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@@ -553,7 +553,7 @@ void GridMapEditor::_update_paste_indicator() {
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xf = Transform3D();
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xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
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xf.basis = rot * xf.basis;
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xf.translate(item.grid_offset * node->get_cell_size());
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xf.translate_local(item.grid_offset * node->get_cell_size());
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Basis item_rot;
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item_rot.set_orthogonal_index(item.orientation);
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