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Calculate window input event transform only on window change
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@@ -668,6 +668,7 @@ void Window::_update_viewport_size() {
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Rect2i attach_to_screen_rect(Point2i(), size);
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Transform2D stretch_transform;
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float font_oversampling = 1.0;
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window_transform = Transform2D();
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if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
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font_oversampling = content_scale_factor;
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@@ -754,11 +755,18 @@ void Window::_update_viewport_size() {
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Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
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stretch_transform.scale(scale);
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window_transform.translate_local(margin);
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} break;
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case CONTENT_SCALE_MODE_VIEWPORT: {
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final_size = (viewport_size / content_scale_factor).floor();
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attach_to_screen_rect = Rect2(margin, screen_size);
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window_transform.translate_local(margin);
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if (final_size.x != 0 && final_size.y != 0) {
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Transform2D scale_transform;
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scale_transform.scale(Vector2(attach_to_screen_rect.size) / Vector2(final_size));
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window_transform *= scale_transform;
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}
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} break;
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}
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}
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