You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Fix breakages of volumetric fog on voxel GI changes
This commit is contained in:
@@ -3695,14 +3695,16 @@ void GI::setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBu
|
||||
if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) {
|
||||
Ref<Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG);
|
||||
|
||||
if (RD::get_singleton()->uniform_set_is_valid(fog->fog_uniform_set)) {
|
||||
RD::get_singleton()->free(fog->fog_uniform_set);
|
||||
RD::get_singleton()->free(fog->process_uniform_set);
|
||||
RD::get_singleton()->free(fog->process_uniform_set2);
|
||||
#ifdef DEV_ENABLED
|
||||
fog->gi_dependent_sets.assert_actual_validity();
|
||||
#endif
|
||||
if (fog->gi_dependent_sets.valid) {
|
||||
RD::get_singleton()->free(fog->gi_dependent_sets.copy_uniform_set);
|
||||
RD::get_singleton()->free(fog->gi_dependent_sets.process_uniform_set_density);
|
||||
RD::get_singleton()->free(fog->gi_dependent_sets.process_uniform_set);
|
||||
RD::get_singleton()->free(fog->gi_dependent_sets.process_uniform_set2);
|
||||
fog->gi_dependent_sets.valid = false;
|
||||
}
|
||||
fog->fog_uniform_set = RID();
|
||||
fog->process_uniform_set = RID();
|
||||
fog->process_uniform_set2 = RID();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user