You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
Don't clamp color to [0, 1] in Linear tonemapping
This commit is contained in:
@@ -306,7 +306,7 @@
|
||||
Replace glow blending mode. Replaces all pixels' color by the glow value.
|
||||
</constant>
|
||||
<constant name="TONE_MAPPER_LINEAR" value="0" enum="ToneMapper">
|
||||
Linear tonemapper operator. Reads the linear data and performs an exposure adjustment.
|
||||
Linear tonemapper operator. Reads the linear data and passes it on unmodified.
|
||||
</constant>
|
||||
<constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper">
|
||||
Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code].
|
||||
|
||||
Reference in New Issue
Block a user