You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
@@ -518,6 +518,7 @@ public:
|
||||
virtual String _get_indentation() const;
|
||||
/* TODO? */ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {}
|
||||
/* TODO */ void add_global_constant(const StringName &p_variable, const Variant &p_value) override {}
|
||||
virtual ScriptNameCasing preferred_file_name_casing() const override;
|
||||
|
||||
/* SCRIPT GLOBAL CLASS FUNCTIONS */
|
||||
virtual bool handles_global_class_type(const String &p_type) const override;
|
||||
|
||||
Reference in New Issue
Block a user