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Allow configuring the script filename casing rule

Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
RedMser
2023-06-11 18:23:48 +02:00
committed by Rémi Verschelde
parent a07dd0d6a5
commit 2bd714e34e
15 changed files with 103 additions and 57 deletions

View File

@@ -71,7 +71,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool is_browsing_parent = false;
String path_error;
String template_inactive_message;
String initial_bp;
bool is_new_script_created = true;
bool is_path_valid = false;
bool supports_built_in = false;
@@ -82,7 +81,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool is_using_templates = true;
bool built_in_enabled = true;
bool load_enabled = true;
int current_language;
int default_language;
bool re_check_path = false;
@@ -117,6 +115,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *p_language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *p_language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
String _adjust_file_path(const String &p_base_path) const;
protected:
void _notification(int p_what);