You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
@@ -112,6 +112,7 @@ void ScriptLanguageExtension::_bind_methods() {
|
||||
GDVIRTUAL_BIND(_can_make_function);
|
||||
GDVIRTUAL_BIND(_open_in_external_editor, "script", "line", "column");
|
||||
GDVIRTUAL_BIND(_overrides_external_editor);
|
||||
GDVIRTUAL_BIND(_preferred_file_name_casing);
|
||||
|
||||
GDVIRTUAL_BIND(_complete_code, "code", "path", "owner");
|
||||
GDVIRTUAL_BIND(_lookup_code, "code", "symbol", "path", "owner");
|
||||
|
||||
Reference in New Issue
Block a user