You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
@@ -193,6 +193,10 @@ public:
|
||||
|
||||
class ScriptLanguage : public Object {
|
||||
GDCLASS(ScriptLanguage, Object)
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual String get_name() const = 0;
|
||||
|
||||
@@ -224,6 +228,13 @@ public:
|
||||
TEMPLATE_PROJECT
|
||||
};
|
||||
|
||||
enum ScriptNameCasing {
|
||||
SCRIPT_NAME_CASING_AUTO,
|
||||
SCRIPT_NAME_CASING_PASCAL_CASE,
|
||||
SCRIPT_NAME_CASING_SNAKE_CASE,
|
||||
SCRIPT_NAME_CASING_KEBAB_CASE,
|
||||
};
|
||||
|
||||
struct ScriptTemplate {
|
||||
String inherit = "Object";
|
||||
String name;
|
||||
@@ -260,6 +271,7 @@ public:
|
||||
virtual bool can_make_function() const { return true; }
|
||||
virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
|
||||
virtual bool overrides_external_editor() { return false; }
|
||||
virtual ScriptNameCasing preferred_file_name_casing() const { return SCRIPT_NAME_CASING_SNAKE_CASE; }
|
||||
|
||||
// Keep enums in sync with:
|
||||
// scene/gui/code_edit.h - CodeEdit::CodeCompletionKind
|
||||
@@ -405,6 +417,8 @@ public:
|
||||
virtual ~ScriptLanguage() {}
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(ScriptLanguage::ScriptNameCasing);
|
||||
|
||||
extern uint8_t script_encryption_key[32];
|
||||
|
||||
class PlaceHolderScriptInstance : public ScriptInstance {
|
||||
|
||||
Reference in New Issue
Block a user