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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Remove multilevel calls

In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
This commit is contained in:
George Marques
2020-07-24 14:13:58 -03:00
parent b7dc08fcf6
commit 2b9d9bc364
17 changed files with 19 additions and 264 deletions

View File

@@ -265,8 +265,6 @@ class CSharpInstance : public ScriptInstance {
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle);
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state);
void get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state);
@@ -285,8 +283,6 @@ public:
/* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {}
bool has_method(const StringName &p_method) const override;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) override;
void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) override;
void mono_object_disposed(MonoObject *p_obj);