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C#: Add missing ToString() override methods
Godot.Object, Array, Dictionary and RID were missing ToString() override methods
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@@ -26,7 +26,7 @@ namespace Godot
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/// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
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/// sprite.add_child(this);
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///
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/// if ((sprite.hframes * sprite.vframes) > 0)
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/// if ((sprite.hframes * sprite.vframes) > 0)
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/// sprite.frame = 0;
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/// </code>
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/// </example>
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