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fix animation bezier keys not showing in inspector after selection

This commit is contained in:
emild
2024-06-20 22:32:36 +02:00
parent 6118592c6d
commit 2b8b21c7f8
3 changed files with 40 additions and 21 deletions

View File

@@ -872,15 +872,15 @@ bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p
undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
update_obj = true;
} else if (name == "handle_mode") {
const Variant &value = p_value;
if (!setting) {
setting = true;
undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS, animation.ptr());
}
int prev_mode = animation->bezier_track_get_key_handle_mode(track, key);
Vector2 prev_in_handle = animation->bezier_track_get_key_in_handle(track, key);