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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Use BitField<> in core type masks

* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
This commit is contained in:
Juan Linietsky
2023-01-08 00:55:54 +01:00
parent fcba87e696
commit 2b815df3c1
69 changed files with 490 additions and 442 deletions

View File

@@ -1322,7 +1322,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::LEFT && tool == TOOL_EDIT_PIVOT) ||
(k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::V && tool == TOOL_SELECT && k->get_modifiers_mask() == Key::NONE)) {
(k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::V && tool == TOOL_SELECT && k->get_modifiers_mask().is_empty())) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Filters the selection with nodes that allow setting the pivot