You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
This commit is contained in:
@@ -410,7 +410,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
if (mm.is_valid()) {
|
||||
Vector2 gpoint = mm->get_position();
|
||||
|
||||
if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
|
||||
if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
|
||||
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
|
||||
|
||||
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
|
||||
|
||||
Reference in New Issue
Block a user