1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #110505 from Calinou/tweak-draw-command-labels

Tweak draw command label names for consistency
This commit is contained in:
Thaddeus Crews
2025-09-30 20:10:37 -05:00
10 changed files with 26 additions and 26 deletions

View File

@@ -350,7 +350,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
return;
}
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
RD::get_singleton()->draw_command_begin_label("Copy Screen Texture");
StringName texture_name;
bool can_use_storage = _render_buffers_can_be_storage();
@@ -421,7 +421,7 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
return;
}
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
RD::get_singleton()->draw_command_begin_label("Copy Depth Texture");
bool can_use_storage = _render_buffers_can_be_storage();
Size2i size = rb->get_internal_size();
@@ -547,7 +547,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) {
RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto Exposure");
Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb);