You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Merge pull request #110505 from Calinou/tweak-draw-command-labels
Tweak draw command label names for consistency
This commit is contained in:
@@ -1238,7 +1238,7 @@ void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) {
|
||||
}
|
||||
|
||||
void GI::SDFGI::update_light() {
|
||||
RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
|
||||
RD::get_singleton()->draw_command_begin_label("SDFGI Update Dynamic Light");
|
||||
|
||||
for (uint32_t i = 0; i < cascades.size(); i++) {
|
||||
RD::get_singleton()->buffer_copy(cascades[i].solid_cell_dispatch_buffer_storage, cascades[i].solid_cell_dispatch_buffer_call, 0, 0, sizeof(uint32_t) * 4);
|
||||
|
||||
Reference in New Issue
Block a user