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Changed API to use sequenced packets for UDP (drop old)

This commit is contained in:
Juan Linietsky
2016-08-19 22:54:02 -03:00
parent 38338e90c0
commit 2b7aa98d2d
4 changed files with 9 additions and 9 deletions

View File

@@ -371,10 +371,10 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
case TRANSFER_MODE_UNRELIABLE: {
packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
} break;
case TRANSFER_MODE_RELIABLE: {
packet_flags=ENET_PACKET_FLAG_RELIABLE;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
packet_flags=0;
} break;
case TRANSFER_MODE_ORDERED: {
case TRANSFER_MODE_RELIABLE: {
packet_flags=ENET_PACKET_FLAG_RELIABLE;
} break;
}
@@ -513,7 +513,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
unique_id=0;
target_peer=0;
current_packet.packet=NULL;
transfer_mode=TRANSFER_MODE_ORDERED;
transfer_mode=TRANSFER_MODE_RELIABLE;
connection_status=CONNECTION_DISCONNECTED;
}