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Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
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@@ -1922,6 +1922,11 @@ void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file
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_reimport_file(p_file, &p_custom_params, p_importer);
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}
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void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_import_data) {
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p_import_data->max_index = MAX(p_import_data->reimport_from + int(p_index), p_import_data->max_index);
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_reimport_file(p_import_data->reimport_files[p_import_data->reimport_from + p_index].path);
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}
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void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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{
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// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
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@@ -1939,7 +1944,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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importing = true;
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EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
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Vector<ImportFile> files;
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Vector<ImportFile> reimport_files;
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Set<String> groups_to_reimport;
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for (int i = 0; i < p_files.size(); i++) {
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@@ -1957,8 +1963,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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//it's a regular file
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ImportFile ifile;
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ifile.path = p_files[i];
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ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]);
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files.push_back(ifile);
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ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(p_files[i], ifile.order, ifile.threaded, ifile.importer);
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reimport_files.push_back(ifile);
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}
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//group may have changed, so also update group reference
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@@ -1969,11 +1975,51 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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}
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}
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files.sort();
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reimport_files.sort();
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for (int i = 0; i < files.size(); i++) {
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pr.step(files[i].path.get_file(), i);
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_reimport_file(files[i].path);
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bool use_threads = GLOBAL_GET("editor/import/use_multiple_threads");
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int from = 0;
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for (int i = 0; i < reimport_files.size(); i++) {
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if (use_threads && reimport_files[i].threaded) {
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if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer) {
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if (from - i == 0) {
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//single file, do not use threads
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pr.step(reimport_files[i].path.get_file(), i);
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_reimport_file(reimport_files[i].path);
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} else {
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Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
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ERR_CONTINUE(!importer.is_valid());
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importer->import_threaded_begin();
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ImportThreadData data;
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data.max_index = from;
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data.reimport_from = from;
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data.reimport_files = reimport_files.ptr();
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import_threads.begin_work(i - from + 1, this, &EditorFileSystem::_reimport_thread, &data);
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int current_index = from - 1;
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do {
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if (current_index < data.max_index) {
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current_index = data.max_index;
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pr.step(reimport_files[current_index].path.get_file(), current_index);
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}
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OS::get_singleton()->delay_usec(1);
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} while (!import_threads.is_done_dispatching());
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import_threads.end_work();
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importer->import_threaded_end();
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}
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from = i + 1;
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}
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} else {
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pr.step(reimport_files[i].path.get_file(), i);
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_reimport_file(reimport_files[i].path);
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}
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}
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//reimport groups
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@@ -2111,7 +2157,7 @@ void EditorFileSystem::_update_extensions() {
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EditorFileSystem::EditorFileSystem() {
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ResourceLoader::import = _resource_import;
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reimport_on_missing_imported_files = GLOBAL_DEF("editor/import/reimport_missing_imported_files", true);
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GLOBAL_DEF("editor/import/use_multiple_threads", true);
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singleton = this;
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filesystem = memnew(EditorFileSystemDirectory); //like, empty
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filesystem->parent = nullptr;
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@@ -2138,7 +2184,9 @@ EditorFileSystem::EditorFileSystem() {
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first_scan = true;
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scan_changes_pending = false;
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revalidate_import_files = false;
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import_threads.init();
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}
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EditorFileSystem::~EditorFileSystem() {
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import_threads.finish();
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}
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