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Merge pull request #78437 from bruvzg/set_icon
Add error checks and harmonize behavior of the `set_icon` method.
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@@ -568,16 +568,23 @@ const GodotDisplay = {
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godot_js_display_window_icon_set__sig: 'vii',
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godot_js_display_window_icon_set: function (p_ptr, p_len) {
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let link = document.getElementById('-gd-engine-icon');
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if (link === null) {
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link = document.createElement('link');
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link.rel = 'icon';
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link.id = '-gd-engine-icon';
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document.head.appendChild(link);
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}
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const old_icon = GodotDisplay.window_icon;
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const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
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GodotDisplay.window_icon = URL.createObjectURL(png);
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link.href = GodotDisplay.window_icon;
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if (p_ptr) {
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if (link === null) {
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link = document.createElement('link');
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link.rel = 'icon';
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link.id = '-gd-engine-icon';
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document.head.appendChild(link);
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}
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const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
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GodotDisplay.window_icon = URL.createObjectURL(png);
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link.href = GodotDisplay.window_icon;
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} else {
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if (link) {
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link.remove();
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}
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GodotDisplay.window_icon = null;
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}
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if (old_icon) {
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URL.revokeObjectURL(old_icon);
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}
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