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Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
This commit is contained in:
committed by
Rémi Verschelde
parent
a8d4ca0e1b
commit
2b4773f0cf
@@ -38,6 +38,10 @@ EditorRun::Status EditorRun::get_status() const {
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return status;
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}
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String EditorRun::get_running_scene() const {
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return running_scene;
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}
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Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
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List<String> args;
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@@ -192,6 +196,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
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ERR_FAIL_COND_V(err, err);
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status = STATUS_PLAY;
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if (p_scene != "") {
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running_scene = p_scene;
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}
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return OK;
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}
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@@ -204,6 +211,7 @@ void EditorRun::stop() {
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}
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status = STATUS_STOP;
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running_scene = "";
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}
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void EditorRun::set_debug_collisions(bool p_debug) {
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@@ -229,6 +237,7 @@ bool EditorRun::get_debug_navigation() const {
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EditorRun::EditorRun() {
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status = STATUS_STOP;
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running_scene = "";
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debug_collisions = false;
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debug_navigation = false;
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}
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