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Expose methods to play scene from plugin code

(cherry picked from commit 49f6dc5004)
This commit is contained in:
Yuri Sizov
2020-04-05 17:19:24 +03:00
committed by Rémi Verschelde
parent a8d4ca0e1b
commit 2b4773f0cf
7 changed files with 124 additions and 9 deletions

View File

@@ -1962,7 +1962,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
String main_scene;
String run_filename;
String args;
bool skip_breakpoints;
@@ -2387,8 +2386,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY: {
_menu_option_confirm(RUN_STOP, true);
_run(false);
run_play();
} break;
case RUN_PLAY_CUSTOM_SCENE: {
@@ -2399,8 +2397,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
play_custom_scene_button->set_pressed(false);
} else {
String last_custom_scene = run_custom_filename;
_menu_option_confirm(RUN_STOP, true);
_run(false, last_custom_scene);
run_play_custom(last_custom_scene);
}
} break;
@@ -2439,10 +2436,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_SCENE: {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_run(true);
run_play_current();
} break;
case RUN_PLAY_NATIVE: {
@@ -4541,10 +4535,35 @@ void EditorNode::run_play() {
_run(false);
}
void EditorNode::run_play_current() {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_run(true);
}
void EditorNode::run_play_custom(const String &p_custom) {
_menu_option_confirm(RUN_STOP, true);
_run(false, p_custom);
}
void EditorNode::run_stop() {
_menu_option_confirm(RUN_STOP, false);
}
bool EditorNode::is_run_playing() const {
EditorRun::Status status = editor_run.get_status();
return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
}
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename == "" && is_run_playing()) {
run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
}
return run_filename;
}
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}