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Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
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@@ -1434,11 +1434,11 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
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float_points_ptr[i * 2] = p_points[i].x;
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float_points_ptr[i * 2 + 1] = p_points[i].y;
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}
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oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(float), float_points.to_byte_array());
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oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(float), float_points.span().reinterpret<uint8_t>());
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#else
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oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(float), p_points.to_byte_array());
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oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(float), p_points.span().reinterpret<uint8_t>());
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#endif
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oc->sdf_index_buffer = RD::get_singleton()->index_buffer_create(sdf_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, sdf_indices.to_byte_array());
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oc->sdf_index_buffer = RD::get_singleton()->index_buffer_create(sdf_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, sdf_indices.span().reinterpret<uint8_t>());
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oc->sdf_index_array = RD::get_singleton()->index_array_create(oc->sdf_index_buffer, 0, sdf_indices.size());
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Vector<RID> buffer;
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