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--single-window is passed through project manager.
This means you can start godot with --single-window
This commit is contained in:
committed by
Rémi Verschelde
parent
173c0f8737
commit
2b292a1a2a
@@ -135,7 +135,6 @@ static int audio_driver_idx = -1;
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// Engine config/tools
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static bool single_window = false;
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static bool editor = false;
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static bool project_manager = false;
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static bool cmdline_tool = false;
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@@ -755,7 +754,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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} else if (I->get() == "--single-window") { // force single window
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single_window = true;
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OS::get_singleton()->_single_window = true;
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} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
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init_always_on_top = true;
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@@ -2131,7 +2130,7 @@ bool Main::start() {
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bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
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if (single_window || (!project_manager && !editor && embed_subwindows)) {
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if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) {
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sml->get_root()->set_embed_subwindows_hint(true);
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}
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ResourceLoader::add_custom_loaders();
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