1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-29 16:16:38 +00:00

Sky: No more auto-selecting REALTIME mode if radiance is not 256

(cherry picked from commit 44e526d3d5)
This commit is contained in:
Alexis Breust
2024-09-04 10:54:08 +02:00
committed by Rémi Verschelde
parent 26cc13705a
commit 2b05cf154a
2 changed files with 2 additions and 2 deletions

View File

@@ -912,7 +912,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
RS::SkyMode sky_mode = sky->mode;
if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
if (shader_data->uses_time || shader_data->uses_position) {
if ((shader_data->uses_time || shader_data->uses_position) && sky->radiance_size == 256) {
update_single_frame = true;
sky_mode = RS::SKY_MODE_REALTIME;
} else if (shader_data->uses_light || shader_data->ubo_size > 0) {

View File

@@ -1250,7 +1250,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
RS::SkyMode sky_mode = sky->mode;
if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
if (shader_data->uses_time || shader_data->uses_position) {
if ((shader_data->uses_time || shader_data->uses_position) && sky->radiance_size == 256) {
update_single_frame = true;
sky_mode = RS::SKY_MODE_REALTIME;
} else if (shader_data->uses_light || shader_data->ubo_size > 0) {