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Cleanup Android C++ code
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@@ -80,8 +80,6 @@ void AudioDriverOpenSL::_buffer_callbacks(
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ad->_buffer_callback(queueItf);
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}
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AudioDriverOpenSL *AudioDriverOpenSL::s_ad = nullptr;
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const char *AudioDriverOpenSL::get_name() const {
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return "Android";
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}
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@@ -133,8 +131,6 @@ void AudioDriverOpenSL::start() {
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
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//bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
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//bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
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/* Setup the format of the content in the buffer queue */
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pcm.formatType = SL_DATAFORMAT_PCM;
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pcm.numChannels = 2;
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@@ -155,13 +151,8 @@ void AudioDriverOpenSL::start() {
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locator_outputmix.outputMix = OutputMix;
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audioSink.pLocator = (void *)&locator_outputmix;
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audioSink.pFormat = nullptr;
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/* Initialize the context for Buffer queue callbacks */
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//cntxt.pDataBase = (void*)&pcmData;
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//cntxt.pData = cntxt.pDataBase;
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//cntxt.size = sizeof(pcmData);
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/* Create the music player */
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{
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const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
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const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
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@@ -341,5 +332,4 @@ void AudioDriverOpenSL::set_pause(bool p_pause) {
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}
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AudioDriverOpenSL::AudioDriverOpenSL() {
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s_ad = this;
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}
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