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Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
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@@ -734,6 +734,7 @@ void EditorNode::_save_scene(String p_file) {
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flg|=ResourceSaver::FLAG_COMPRESS;
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if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
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flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
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flg|=ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
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err = ResourceSaver::save(p_file,sdata,flg);
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