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Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
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@@ -65,7 +65,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r
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GDParser parser;
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Error err = parser.parse(p_script,p_path.get_base_dir());
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Error err = parser.parse(p_script,p_path.get_base_dir(),true);
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if (err) {
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r_line_error=parser.get_error_line();
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r_col_error=parser.get_error_column();
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