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Fix usages of mesh simplification functions in float=64 builds

This commit is contained in:
Marc Gilleron
2022-10-24 21:40:34 +01:00
parent ee43b7da28
commit 2aefdcc26e
5 changed files with 54 additions and 7 deletions

View File

@@ -30,6 +30,7 @@
#include "importer_mesh.h"
#include "core/io/marshalls.h"
#include "core/math/random_pcg.h"
#include "core/math/static_raycaster.h"
#include "scene/resources/surface_tool.h"
@@ -424,9 +425,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
}
const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
float mesh_error = 0.0f;
Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count);
float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3);
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
@@ -446,11 +446,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->commit();
}
const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
float mesh_error = 0.0f;
while (index_target < index_count) {
PackedInt32Array new_indices;
new_indices.resize(index_count);
size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size());
size_t new_index_count = SurfaceTool::simplify_with_attrib_func(
(unsigned int *)new_indices.ptrw(),
(const uint32_t *)merged_indices_ptr, index_count,
merged_vertices_f32.ptr(), merged_vertex_count,
sizeof(float) * 3, // Vertex stride
index_target,
max_mesh_error,
&mesh_error,
merged_normals_f32.ptr(),
normal_weights.ptr(), 3);
if (new_index_count < last_index_count * 1.5f) {
index_target = index_target * 1.5f;