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Merge pull request #31964 from nekomatata/fix-animation-player-error
Fixed switching back to AnimationPlayerEditor with empty animation list
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@@ -690,11 +690,13 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
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if (p_state.has("animation")) {
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if (p_state.has("animation")) {
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String anim = p_state["animation"];
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String anim = p_state["animation"];
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if (!anim.empty() && player->has_animation(anim)) {
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_select_anim_by_name(anim);
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_select_anim_by_name(anim);
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_animation_edit();
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_animation_edit();
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}
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}
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}
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}
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}
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}
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}
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if (p_state.has("track_editor_state")) {
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if (p_state.has("track_editor_state")) {
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track_editor->set_state(p_state["track_editor_state"]);
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track_editor->set_state(p_state["track_editor_state"]);
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