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fix no depth test and render_priority sorting

This commit is contained in:
clayjohn
2019-05-23 09:21:57 -07:00
parent a940b4cf64
commit 2abe7deae8
3 changed files with 12 additions and 13 deletions

View File

@@ -2374,7 +2374,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
has_alpha = false;
}
RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element();
RenderList::Element *e = (has_alpha || p_material->shader->spatial.no_depth_test) ? render_list.add_alpha_element() : render_list.add_element();
if (!e)
return;