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fix no depth test and render_priority sorting
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@@ -2374,7 +2374,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
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has_alpha = false;
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}
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RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element();
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RenderList::Element *e = (has_alpha || p_material->shader->spatial.no_depth_test) ? render_list.add_alpha_element() : render_list.add_element();
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if (!e)
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return;
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