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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector

This commit is contained in:
Juan Linietsky
2017-01-07 18:25:37 -03:00
parent 2a38a5eaa8
commit 2ab83e1abb
257 changed files with 2818 additions and 3130 deletions

View File

@@ -77,15 +77,15 @@ void SampleEditor::_stop_pressed() {
void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture) {
DVector<uint8_t> data = p_sample->get_data();
PoolVector<uint8_t> data = p_sample->get_data();
DVector<uint8_t> img;
PoolVector<uint8_t> img;
int w = p_texture->get_width();
int h = p_texture->get_height();
img.resize(w*h*3);
DVector<uint8_t>::Write imgdata = img.write();
PoolVector<uint8_t>::Write imgdata = img.write();
uint8_t * imgw = imgdata.ptr();
DVector<uint8_t>::Read sampledata = data.read();
PoolVector<uint8_t>::Read sampledata = data.read();
const uint8_t *sdata=sampledata.ptr();
bool stereo = p_sample->is_stereo();
@@ -308,7 +308,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
}
}
imgdata = DVector<uint8_t>::Write();
imgdata = PoolVector<uint8_t>::Write();
p_texture->set_data(Image(w,h,0,Image::FORMAT_RGB8,img));