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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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@@ -77,7 +77,7 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){
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Transform geom_xform = node->get_global_transform().affine_inverse() * vi->get_global_transform();
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int gc = geometry.size();
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DVector<Face3>::Write w = geometry.write();
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PoolVector<Face3>::Write w = geometry.write();
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for(int i=0;i<gc;i++) {
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@@ -87,7 +87,7 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){
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}
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w = DVector<Face3>::Write();
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w = PoolVector<Face3>::Write();
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emission_dialog->popup_centered(Size2(300,130));
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}
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@@ -202,7 +202,7 @@ void ParticlesEditor::edit(Particles *p_particles) {
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void ParticlesEditor::_generate_emission_points() {
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/// hacer codigo aca
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DVector<Vector3> points;
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PoolVector<Vector3> points;
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if (emission_fill->get_selected()==0) {
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@@ -256,7 +256,7 @@ void ParticlesEditor::_generate_emission_points() {
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return;
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}
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DVector<Face3>::Read r = geometry.read();
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PoolVector<Face3>::Read r = geometry.read();
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AABB aabb;
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