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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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@@ -478,11 +478,11 @@ void CollisionPolygonEditor::_polygon_draw() {
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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DVector<Vector3> va;
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PoolVector<Vector3> va;
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{
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va.resize(poly.size());
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DVector<Vector3>::Write w=va.write();
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PoolVector<Vector3>::Write w=va.write();
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for(int i=0;i<poly.size();i++) {
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