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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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@@ -3771,7 +3771,7 @@ void CanvasItemEditorViewport::_create_nodes(Node* parent, Node* child, String&
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if (default_type=="Patch9Frame") {
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editor_data->get_undo_redo().add_do_property(child,"rect/size",texture_size);
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} else if (default_type=="Polygon2D") {
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DVector<Vector2> list;
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PoolVector<Vector2> list;
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list.push_back(Vector2(0,0));
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list.push_back(Vector2(texture_size.width,0));
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list.push_back(Vector2(texture_size.width,texture_size.height));
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