You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-01 16:38:31 +00:00
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
This commit is contained in:
@@ -66,12 +66,12 @@ void image_compress_squish(Image *p_image) {
|
||||
|
||||
int mm_count = p_image->get_mipmap_count();
|
||||
|
||||
DVector<uint8_t> data;
|
||||
PoolVector<uint8_t> data;
|
||||
int target_size = Image::get_image_data_size(w,h,target_format,mm_count);
|
||||
data.resize(target_size);
|
||||
|
||||
DVector<uint8_t>::Read rb = p_image->get_data().read();
|
||||
DVector<uint8_t>::Write wb = data.write();
|
||||
PoolVector<uint8_t>::Read rb = p_image->get_data().read();
|
||||
PoolVector<uint8_t>::Write wb = data.write();
|
||||
|
||||
int dst_ofs=0;
|
||||
|
||||
@@ -84,8 +84,8 @@ void image_compress_squish(Image *p_image) {
|
||||
h>>=1;
|
||||
}
|
||||
|
||||
rb = DVector<uint8_t>::Read();
|
||||
wb = DVector<uint8_t>::Write();
|
||||
rb = PoolVector<uint8_t>::Read();
|
||||
wb = PoolVector<uint8_t>::Write();
|
||||
|
||||
p_image->create(p_image->get_width(),p_image->get_height(),p_image->has_mipmaps(),target_format,data);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user